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Call of Duty: Black Ops 4

Multiplayer

I worked on the Multiplayer team for Black Ops 4 prior to launch, focusing on systems designs and UX frameworks for various features in the MP game mode.

My contributions included player progression, clans, ranked modes, path-to-pro systems, best play features, and pick 10 mechanics. My primary emphasis was on social systems and competitive metagame systems.

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